CV
Product design / UX UI

Witness: a cross-platform tool for civilians and professional investigators.

Designing both a mobile app that’s easy to use in an emergency and a professional interface for handling sensitive data.

Role
Product Designer, UX UI Designer
Client
Witness · independent investigative NGO and media, Paris
Deliverables
Mobile app + desktop dashboard
Year
2026
Witness: cross-platform mobile app and proof quality score

In 30 seconds, if you’re in a hurry

Context

The CEO of Witness, an independent investigative NGO, wants a two-sided tool: for civilians and for its investigators.

Goal

An intuitive mobile app for emergencies, and a professional dashboard to handle large volumes of sensitive data.

Outcome

Two tested prototypes (app and desktop), an accessible design system and a beta-tester community.

The context

The CEO of Witness NGO, a non-profit independent investigative organisation and media outlet based in Paris, asked me to create a two-sided tool: a mobile app for civilians, and a desktop dashboard for Witness investigators, who handle large amounts of sensitive data.

The goal

Create an intuitive, smooth mobile app that’s simple to use in an emergency, along with a professional interface for investigators handling large volumes of sensitive data.

My role & approach

Product Designer and UX UI Designer.

01

Frame

  • Briefing, research and project scoping
  • Understanding business needs, reading and research
02

Understand

  • 5 interviews with civilians
  • 3 interviews with researchers and professional investigators
  • Targeted desk research
03

Design

  • Information hierarchy and feature prioritisation
  • Mobile and desktop wireframes
  • Design system and design tokens, aligned with the brand and accessibility needs
  • High-fidelity prototypes
04

Ship & test

  • Technical specs and screen handoff
  • 5 user tests on the mobile app and dashboard

Key figures

8 interviews: 5 civilians and 3 professional investigators
2 testable prototypes: mobile app and desktop dashboard
5 user tests to validate the journeys

The outcome

  • A viable project addressing current, systemic issues
  • A meaningful project answering a real professional and social need
  • A consistent, accessible design system
  • Clear, intuitive user journeys
  • Users interviewed and onboarded within weeks: a beta-tester community

What I took away

  • Meet users’ needs in the field, in direct contact with them
  • Look at a project as a whole, at a systemic level
  • The value of agile project management
  • Work with dev and tech teams as early as possible