Ernest: from market research to a tested prototype, designing a health app from 0 to 1.
A need spotted in the field, a strategy built from scratch, a product validated by its users and recognised as serving the public interest.
- Type
- Mobile health app · 0→1 project
- Setting
- Incubated at beta.gouv, the French State’s incubator
- Skills
- UX research, strategy, art direction, UI, project management
- Year
- 2025

In 30 seconds, if you’re in a hurry
More and more people in France live with a long-term condition (ALD) or are in remission. They need tailored support to break isolation and prevent relapse.
Build a public-interest venture: an app that supports patients day to day, and serves caregivers too.
A prototype tested with patients, a design system, a beta-tester community and a project incubated by the State.
The context
With a growing number of people living with long-term conditions in France, and more diagnoses of remission, patients need strong psychological and emotional support to fight isolation and prevent relapse.
Ernest is a mobile app that supports people with long-term conditions through their recovery, with emotional and practical help delivered through a personalised experience.
The goal
Build a genuine, public-interest venture that takes a systemic approach and serves both patients and healthcare professionals.
Ernest is grounded in a nationwide finding and positions itself as a relapse-prevention tool that breaks patients’ isolation: a true everyday companion.
My role & approach
I led the project end to end, from research and strategy through to design and testing.
Understand
- In-depth market study to map competitors and the gap to fill
- Literature review on long-term conditions
- Mapping every stakeholder and their role
- User interviews with 3 groups: patients, healthcare professionals, HR
Define
- Three personas and their needs
- Overall strategy through a Business Model Canvas
- Roadmap and key features, based on user journeys
Design
- Logo, visual identity and brand
- Wireframes
- A consistent design system
- High-fidelity screens
Test
- Usability testing with people living with long-term conditions



The outcome
- A viable venture that tackles systemic issues
- A meaningful project that answers a real need
- A design system
- Clear, intuitive user journeys
- A testable prototype
- Users interviewed and onboarded within weeks: a beta-tester community
- A roadmap aligned with 3- and 5-year business goals
What I took away
- Meet users’ needs in the field, in direct contact with them
- Challenge the initial idea, and don’t shy away from pivoting
- Look at a project as a whole, at a systemic level
- Move step by step, with a long-term vision
- The value of agile project management
- Keep design milestones in sync with business goals
An app recognised as serving the public interest, incubated at beta.gouv, the French State’s incubator.